Pro-tip: Adjacent allies just mean allies beside him, so his position is important if you want to speed a specific ally.Passive: After taking action, attacks enemies afflicted with Shatter, dealing 70% ATK extra dmg.Ultra-Ultimate:Dmg 210% > 263%Adjacent allies > All alliesExtreme-Passive:Shatter dmg 70% > 80%, Basic: Attacks a single target with 3 consecutive strikes for 120% ATK dmg. TIPS:If you manage to draw ZBM in less than 50 draws, it’s advisable to stop and save up for the next LSSR.If you draw him between 50 and 150, then it’s up to you whether you want to max draw for duplicate shards.If you draw him at around 150, then you should continue and max draw for shards since you’re already so near 180. In the Tier 2 list, we have listed the top-tier healers, attackers, and tanks. By sharing dmg, Melzargard reduces dmg taken by 50% (cannot share dmg when HP is below 20%).Ultra-Ultimate:Dmg 130% > 165%Self heal 20% > 25%All allies heal 8% > 12%Extreme-Passive: TBC, Basic: Deals 120% ATK dmg to a single target and deals 5% of your Max HP as extra dmg.Ultimate: Attacks each enemy in a row with 3 consecutive strikes that deal 132% ATK dmg with a 50% chance of afflicting the target with Burn for 2 rounds (80% ATK as DoT).Passive: When enemy receives DoT, immediately deals 50% of the DoT to all enemies.Ultra-Ultimate:Dmg 132% > 165%Extreme-Passive:Burn chance 50% > 75%, Basic: Attacks a single target with 2 consecutive strikes for 120% ATK dmg. Definitely a better PvP core than Zombieman and may also work as a PvE core for Boros Club Boss. He had large spikes on his arms and legs. Zombieman (Duelist/Hero) Basic: Attack target once, dealing 120% damage, with a 100% chance to inflict Injury (100% extra damage when attacked) Pro-Tip: Highest injury extra damage skill in the game! ... Boro is a Esper type Monster with strong burst and a single target attack. ONE PUNCH MAN: The Strongest mobile game is adapted from anime ONE PUNCH MAN, originally produced by ONE and drawn by Murata Yuusuke. This is a rough guideline to an ideal lineup. One Punch Man The Strongest is a gacha RPG that lets the player build the team of characters from One Punch Man anime series. He’s just damn good because of his damage reflect and self ult heal. If you happen to need a duelist slot (like Core Trial), he is a decent pick if nothing else is better. Suggested gear:Primal – ATK, ATK%Suit – ATK, ATK%. Basic: Commands the ally with the highest ATK to perform a follow-up attack, and restores HP equal to 120% of Gyoro Gyoro’s ATK (to Gyoro-Gyoro)Ultimate: AOE Skill 110% Damage, and Reduce 15% of MAX HP of enemy for 2 rounds.Passive: Increases the maximum HP of all allies by 15% for two rounds. He also has pierced ears. | If the ally that is in the same column as Gyoro Gyoro is a Monster ally, they will redirect 50% of the damage Gyoro Gyoro takes to themselves. How to play on OPM: The Strongest Japan Server, SILVERFANG: SHOULD YOU PULL? When same effects coexist, the highest effect shall prevail.Level 10: All ally characters are immune to one fatal attack when near death.Level 17: Increases your team’s dmg reflect by 40%. October 30. If he takes fatal damage again, deal damage equal to 160% of his ATK as extra damage to all foes.Ultra-Ultimate:AoE dmg 24% > 32%Burn dmg 70% > 90%Max HP reduction 30% > 20%Extreme-Passive:TBC, Basic: 4-hit, 180% damage to one foe, and deal an additional 60% damage to the target as extra damage. Apply [Force Field] to main target for 1 round (DOT 160% ATK), when in [Silver Form], deal additional [charge up] attack that is evenly distributed across the target (after enemy takes [Force Field] dmg, accumulate 1 layer of [charge up] 240% ATK, up to 3 layers, after attacking, every layer uses own team energy bar by 0.5Passive: At the start of battle, all allies increase ULT DMG reduction by 40% for 2 rounds. The pre-registration number … Would love your thoughts, please comment. Gain 2 energy when an enemy receives Injury/Internal Injury. or. If you don’t have him when he comes out, you’re going to suffer for the next 3 months (until his comeback arrives and hopefully you get him by then).The interesting thing about him is that usually a tank needs HP gear to wall the frontline. Hey guys. A lot of people may not take a second look at this weird guy (apart from his weird name and looks), but he is actually pretty useful. After taking action, [Follow-up] on the highest max HP enemy (Attack with 80% basic ATK DMG and effect, with a 70% chance of follow up, up to 3 times each round) *5 purple star, Shield 40% of HP, ULT DMG reduction 20%, Follow up 4 times.Ultra-Ultimate:AoE Heal 100% > 150%Speed boost of Amai’s spd 90% > 95%Extreme-Passive:Ult dmg reduction 15% > 18%Follow-up 70% > 100%. Can perform up to 3 follow-ups per round. One Punch Man: The Strongest Tips Your One Punch Man The Strongest Guide and News for everything you need to know! For every battle, your party will fight another party of characters. Up to 2 clones can be summoned to each character position.Level 4: Immediately grants 5 energy at the start of the second round.Level 10: Heals all allies for 10% of their Max HP at the end of each round.Level 17: Whenever front row characters are defeated, a clone is summoned. He sometimes smokes a cigarette. Secondly, he has an unyielding effect, which makes him a common ‘pseudo-tank’ spot for the front for some niche scenarios, like club bosses or HxM. (Jan 2021), TTM(early) / DS(late) / DSK(late) / Silverfang(late) / Genus (late). *Boros’ own heals can activate his passiveUltra-Ultimate:Dmg 210% > 264%Inc skill dmg 105% > 158%Extreme-Passive:Heal 50% > 70%Trigger 6x > 8x, Basic: King gazes at a single target with his King Face technique, afflicting Shatter for 2 rounds (dmg received increases by 30%) and heals you for 80% ATK HP.Ultimate: King stands in the middle of the battlefield and threatens all enemies. He also has natural high base SPD stats (due to his bicycle) so he can often go first if you gear more spd on him, and then you can select an ally to speed up (like King, or Konbu) without them having to wear SPD gear. This skill can activate up to 4 times per battle.Ultra-Ultimate:Dmg 240% > 300%Heal 100% of atk > 150%Extreme-Passive:Death AoE dmg 60% > 80%Resurrect 4 > 6 timesCore: 3 Grappler + 1 Duelist (himself)Basic Core (2 Grapplers) : Gain 2 energy when an ally gains Tenacity. Oct 29, 2020 one punch man, one punch man mobile game, one punch man the strongest, one punch man the strongest guide, one punch man the strongest help, one punch man the strongest tips, OPM, OPM the strongest, OPM the strongest SEA Basic: Attack target once, dealing 120% damage, with a 100% chance to inflict Injury (100% extra damage when attacked) << PS: Highest injury extra damage skill in the game! 【Game Introduction】 ONE PUNCH MAN: The Strongest mobile game is adapted from anime ONE PUNCH MAN, originally produced by ONE and drawn by Murata Yuusuke. The only thing that can compete against ZBM core is a ZBM core at this point of time. Activates once per round, for the first two rounds.Level 4: Increases all allies’ damage from Ultimate skills by 30% for the entire battle. If he dies, there will be no dmg reflected. The whole game production was supervised by the production committee including SHUEISHA, following closely to the animation setting and forged boutique! For every foe who’s SPD is lower than Flash after the skill is used, gain a 7% HP shield, up to a maximum of 42% HP shield.Passive: Whenever an enemy takes their turn, and if their SPD is lower than Flashy Flash’s, Flashy Flash will counterattack with 80% damage, up to 3 times per round. These are not “You must do this”, but more of a reference. Basic: Attacks a single target with 5 consecutive strikes for 100% ATK dmg.Ultimate: Attacks each enemy in a column with 4 consecutive strikes for 140% ATK dmg, with a 100% chance to make the main target Burn for 2 rounds (50% ATK as DoT).Passive: If an enemy is Burning, you enter Berserk state (deal 30% more dmg when attacking).Ultra-Ultimate:+50% chance to make the targets in the same column Burn for 2 rounds (50% ATK as DoT)Extreme-Passive:Berserk inc dmg 30% > 40% Extreme-Passive: Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): Grants 1 energy point per round, grants 1 extra point when an ally enters Berserk state (effective once per round).Advanced Core (Basic + 1 Esper):Level 1: Increases ally ATK by 10%.Level 4: When enemies are in the Burn status, you immediately gain 1 energy. 50% Apply [Injury for 2 round, 50% Effective], meanwhile create shield for himself (10% of Metal Bat MAX HP)Passive: As Metal Bat’s HP lowers, his damage reduction potency increases, up to a maximum of 50% damage reduction from direct damage. His eyebrows are usually portrayed as blond, but in the anime they are brown. Unyielding can activate twice per battle.5 Purple Star: 30% HP Boost and last for 10 turn. Can activate maximum once per round.Level 10: Inflict 2 energy seal on enemies at the beginning of each round (only the highest seal will take effect). In One Punch Man’s superhero world, apart from Saint Saitama, the S-class are the top-class characters who take on the task of protecting humanity, let’s face each of them and their characteristics !. If you don’t have 180 or near it, all is not gone. Everything about ONE PUNCH MAN: THE STRONGEST mobile game! Basic: Attacks a single target with 3 consecutive strikes for 120% ATK dmg. Can only trigger once per round.Level 10: At the start of round 3, team SPD increases by 30%. Stages in One Punch Man: The Strongest consist of gauntlets of battles. Can only trigger 4 times per battle.Advanced Core (Basic + 1 Esper): Level 1: Increases ally Ult dmg by 30% in the first round.Level 4: When enemies are in Shatter status, you immediately gain 1 energy. This extra damage stacks after every round, up to 3 stacks for a maximum of 360% damage at round 3.Ultimate: Gains Life Steal 50% for 2 round, and target one of the enemy from back and perform 2 hit single attack, deal 500%.Passive: When received non-critical damage, it will reduce by 33% (45% when purple star) From the second round onwards, after an ally attacks, Mosquito Girl will perform a follow-up attack for 80% damage (100% when 5 purple star), plus any additional effects, on the foe with the lowest HP% remaining, up to four times per round (5 times when 5 purple star. Would love your thoughts, please comment. Up to 3 clones can be summoned to each character position. Restores 10% of Metal Bat’s maximum HP when used, up to 3 times per round.Ultimate: 5 hits Column Damage deal 150% to enemy. Triggering crit makes the target enter Weaken state for 1 round (ATK is decreased by 10%).Ultimate: Attacks all enemies with 5 consecutive strikes for 100% ATK dmg, with a 50% chance of afflicting the main target and its nearby allies with Injury for 2 rounds (receive 50% ATK extra dmg when attacked). Pre-Register Now to win tons of rewards! On the next turn, he will revive with 15% of his max hp. Absorbs 50% of DoT DMG (100% purple 5 star) and convert back to self’s HP.Ultra-Ultimate:AoE dmg 150% > 180%Forcefield dmg 160% > 220%Extreme-Passive:Decrease dmg taken 30% > 35%Absorbs DoT dmg 50% > 75%, Basic: Attacks a single target dealing 130% ATK as dmg, and decrease the target’s current max/remaining HP by 30% for 2 rounds (dmg beyond the HP decreased will be removed immediately and permanently)Ultimate: Ultimate skill (no need energy): AOE Heal based on 100% of ATK stat and boost speed for himself by 10% and allies to 90% of amai speed. Basic: Single target 130% ATK as dmgUltimate: Ultimate skill (no need energy): 120% row ATK. {{language.loginTips1}} {{language.loginTips2}} {{language.otherLogin}} Facebook Google 3.) And has 70% chance to apply burn (70% ATK) based on selected enemy and enemy surround them (cross shape). It will inflict Fear to the enemy (seals 2 energy for 1 round, the highest value source will prevail). Log In. All allies are healed for 8% of Melzargard’s Max HPPassive: Shares 20% of dmg taken by all allies. Theme: Newsup by Themeansar. For every enemy slower than own SPD, increase own ULT DMG reduction by 15%, (up to 3 stack). Restores HP to all allies equal to 100% of Zombieman’s attack.Passive: When Zombieman dies, he deals 60% of his ATK as damage to all enemies. He will be in your lineup forever almost.TTM/DS: You can choose to put TTM and DS at the backline to protect them, since tenacity on CK will reduce his damage reflect as well. The first mobile turn-based strategy RPG authorized and adapted from popular Japanese ONE-PUNCH MAN IS COMING! Based on the popular Shueisha manga and anime series, publisher Tianma worked with a couple of other partners to secure the licensing rights and develop this mobile game. It grants Tenacity to self and allies in the same row (20% HP shield).Passive: Deals 8% of your Max HP as extra dmg.Ultra-Ultimate:Dmg 150% > 188%Tenacity 20% of HP > 30%Extreme-Passive:Extra dmg 8% of HP > 9%Additional effect 50% chance to deal equal dmg to enemies on the same row as main target. Zombieman has short, scruffy black hair, red eyes, and pale skin. Basic: Attacks a single target for 100% ATK dmg.Ultimate: Deals 200% ATK dmg to a single target, has a 100% chance to inflict Internal Injury (when attacked, takes follow-up extra dmg of Bakuzan 140% ATK, effect disappears after trigger) on the target.Passive: If there is an enemy afflicted with Internal Injury, enter Berserk state (dmg increased by 30% when attacking).Ultra-Ultimate: TBCExtreme-Passive: TBC, Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): Grants 3 energy at the start of the battle and 1 bonus energy every round.Advanced Core (Basic + 1 Esper):Level 1: At the start of battle, all your characters go Berserk for 1 round (dmg +20%).Level 4: TBCLevel 10: TBCLevel 17: TBC, Basic: Deals 100% ATK dmg to a single target, with a 100% chance of afflicting the target with Burn for 2 rounds (40% ATK as DoT).Ultimate: Deals 200% ATK dmg to a single target, with a 100% chance of afflicting the Burning target with Stun for 1 round (cannot take action and this effect is not affected by Hit).Passive: Attacking Burning enemy deals 100% ATK as extra dmg.Ultra-Ultimate:+50% chance to make the targets in the same column Burn for 2 rounds (50% ATK as DoT)Extreme-Passive:ATK 100% > 120%, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks a single target with 5 consecutive strikes for 200% ATK dmg, with a 50% chance to afflict the target with Stun for 1 round (cannot take action and this effect is not affected by Hit)Passive: When attacked, if the last hit is a crit, Hammerhead has a 50% chance to enter Tenacity state (20% HP shield). Basic Attack [Flash Slash]: Increases his own Speed, so that his Ultimate and Passive Skills can work better and you don't need to invest too much in SPD. Each additional Shattered enemy results in 10% ATK as extra dmg.Ultra-Ultimate:Shatter 2 random targets > 3Extreme-Passive:Extra dmg 10% > 15%Additional Shattered enemy extra dmg 10% > 15%, Basic: Attacks a single target with 2 consecutive strikes for 100% ATK dmg.Ultimate: Attacks all enemies in a column with 2 consecutive strikes that deal 140% ATK dmg, with a 100% chance to afflict Shatter to target in the back row for 2 rounds (dmg received increased by 35%).Passive: Spring Mustachio receives 40% less dmg if his attacker is in the Shattered state.Ultra-Ultimate:+50% chance to Shatter targets in the same columnExtreme-Passive:Dmg reduction 40% > 50%, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks every enemy in the row with 2 consecutive strikes for 120% ATK dmg, with a 100% chance to afflict the main target with Shatter for 2 rounds (dmg received increased by 30%).Passive: When an ally attacks a Shattered enemy, Iairon enters the Berserk state for 1 round (deals 30% more dmg).Ultra-Ultimate:+50% chance to Shatter enemies in the same rowExtreme-Passive: TBC, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks each enemy in a row with 5 consecutive strikes that deal 120% ATK dmg, and heals himself for 20% of his Max HP.Passive: When Smile Man is in your lineup, every time he heals himself, he heals allies in his column for 80% of the amount healed.Ultra-Ultimate:Heal 20% of Max HP > 30%+50% chance to heal allies in the same rowExtreme-Passive:Heal 80% > 100%, Basic: Attacks a single target for 120% ATK dmg.Ultimate: Attacks a single target in the back row with 5 consecutive strikes for 200% ATK dmg, with a 100% chance of granting yourself Tenacity (20% HP shield).Passive: When an ally Tenacity disappears, launches a Follow-up (attack with 80% Basic ATK dmg and effect).Ultra-Ultimate:Tenacity shield 20% > 30%Extreme-Passive: TBC, Basic: Attacks a single target with 2 consecutive strikes for 100% ATK dmg.Ultimate: Attacks all enemies with 3 consecutive strikes for 81% ATK dmg, has a 100% chance to afflict the main target with Corrosion for 2 rounds (20% ATK as DoT).Passive: Make Corroded enemy Weakened (for 1 round, ATK is decreased by 20%).Ultra-Ultimate:+50% chance to inflict Corrode on enemies surrounding the main target Extreme-Passive: TBC, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks each enemy in a row with 4 consecutive strikes that deal 120% ATK dmg, with a 100% chance to make the main target Burn for 2 rounds (80% ATK as DoT).Passive: When enemy’s Burn disappears, one random enemy target is afflicted with Burn for 2 rounds (50% ATK as DoT).Ultra-Ultimate:+50% chance to Burn main target’s rowExtreme-Passive:DoT ATK 50% > 70%, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks enemies in a cross-shaped area for 120% ATK dmg, with a 100% chance to grant yourself with Tenacity (20% HP shield).Passive: Every Grappler ally in your team will increase Armored Gorilla’s dmg reduction rate by 15%, stacks up to 3 times.Ultra-Ultimate:After taking action, cleanses all of your abnormal statusesExtreme-Passive: TBC, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks each enemy in a row with 5 consecutive strikes that deal 120% ATK dmg, with a 100% chance to afflict the main target with Injury for 2 rounds (when attacked, deals a follow-up attack of 50% ATK as extra dmg).Passive: Whenever an ally attacks a target afflicted with Injury, Beast King launches a Follow-up (attack with 80% basic ATK dmg and effect, up to 3 times each round).Ultra-Ultimate:+50% chance to Injure main target’s rowExtreme-Passive:Follow-up dmg 80% > 100%, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks each enemy in a column with 4 consecutive strikes for 140% ATK dmg, with a 50% chance to afflict the main target with Stun for 1 round (cannot take action and this effect is not affected by Hit).Passive: When battle starts, increases extra dmg dealt by the entire team by 20% for 2 rounds.Ultra-Ultimate:+increase Res of allies in the same column by 40% for 2 roundsExtreme-Passive:Inc extra dmg 20% > 30%, Basic: Attacks a single target with 2 consecutive strikes for 100% ATK dmg.Ultimate: Attacks all enemies with 2 consecutive strikes for 80% ATK dmg, with a 100% chance to afflict the main target with Corrosion for 2 rounds (20% ATK as DoT).Passive: When an enemy afflicted with Corrode takes action, heals self for 10% of max HP (a max of 3 times per round).Ultra-Ultimate:+50% chance to corrode enemies beside main targetExtreme-Passive:Heal 10% > 15%, Basic: Deals 100% ATK dmg to a single target, Critical hit has a 100% chance to inflict Corrode on the main target for 2 rounds (15% ATK DoT).Ultimate: Attacks all enemies with 3 consecutive strikes for 81% ATK dmg, with a 100% chance to afflict the main target with Injury for 2 rounds (when attacked, deals a follow-up attack of 50% ATK as extra dmg).Passive: Makes Injured enemies Weakened (for 1 round, ATK is decreased by 20%).Ultra-Ultimate:+50% chance to Injure main target’s rowExtreme-Passive:Weaken 20% > 30%, Basic: Deals 120% ATK dmg to a single target, and deals 10% of Max HP as extra dmg.Ultimate: Deals 200% ATK dmg to a single target, and deals 15% of Max HP as extra dmg.Passive: After an ally of the same column has attacked, immediately launches a Follow-up (Attack with 80% basic ATK dmg and effect).Ultra-Ultimate: TBCExtreme-Passive: TBC, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks targets in a row with 2 consecutive strikes that deal 120% ATK dmg, has a 100% chance to afflict target receiving the crit dmg with Burn for 2 rounds (50% ATK as DoT).Passive: When battle starts, increases the row’s extra dmg reduce rate by 20% for 3 continuous rounds.Ultra-Ultimate: TBCExtreme-Passive: TBC, Basic: Attacks a single target with 2 consecutive strikes for 100% dmg.Ultimate: Attacks a single target with 4 consecutive strikes for 200% dmg and Weaken injured or internally injured targets (reduces atk by 30% for 1 round)Passive: When attacking a target with a lower ATK, cast Internal Injury on the hit target (inflicting a bonus dmg 120% of Choze’s ATK. See where I’m getting at when I said you’ll suffer for 3 months if you don’t get ZBM?Average Against: Himself. In ONE PUNCH MAN: The Strongest, characters require Energy Orbs to be able to use their skill abilities. If any ally’s HP drops to 50% or below, they will restore ?? Whenever Metal Bat takes damage and his current HP is 80% or lower, Metal Bat will counterattack with 80% damage.Ultra-Ultimate:Column dmg 150% > 190%Injury rate 50% > 60%Tenacity 10% > 20%Extreme-Passive:Dmg Reduction 50% > 55%Counterattack dmg 80% > 110%, Basic: 1-hit 120% damage to one foe, and 100% chance to inflict Internal Injury to that foe (deals 100% of Garou’s ATK as damage when foe is attacked again – effect disappears after foe is hit)Ultimate: 5 hits AOE Attack deal 100% damage and apply internal injury(130% Damage based on Garou ATK Stat) to random 3 enemies.Passive: Whenever an enemy takes their turn, Garou has a 40% chance to perform a follow-up on that foe with 80% damage and 100% Internal injury. He wears a worn out, open gray trench coat over his black singlet, with tan stitched pants and a thick brown belt. See more of One Punch Man: The Strongest Guide on Facebook. ; Some sprites used are the same as One Punch Man: Road To Hero. 1.) Ally will no longer redirect damage if their HP is lower than 20%. (equals to 4 energy per round if the conditions are fulfilled. Basic: 3-hit, 120% damage to one foe.Ultimate: Attacks all enemies in the back row dealing 150% Damage and 70% chance of inflicting Burn to enemies hit by phoenix air strike. If you’re P2W, you might have Silverfang, or King which is still useful to energy seal the opponents ZBM. Increases power by up to 50%. Whenever an ally* performs a follow-up or counter, Flashy Flash will deal 60% of his ATK as extra damage to all foes, up to 3 times per round. I suggest you continue to save up and wait for the next ZBM comeback banner, most likely in 3 months if SEA devs don’t mess around with timelines again. Deals damage to a single target and enters [Berserk] Next Effect: Damage will be increased. Can activate up to 3 times per battle. Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): Restores 6 energy when defeating an enemy character. 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Red eyes, and pale skin in One Punch Man: Road to Hero also., you might have SILVERFANG, or King which is still useful to seal! Was a massive following of fans s attack lower than 20 % of their maximum HP 40 of... Every battle, your party will fight another party of characters these are not “ you must do this,!, team SPD Increases by 30 % HP Boost and last for 10 turn by 90 % Crit afflicts., scruffy black hair and a must for club bosses like Geryu one punch man: the strongest zombieman skills and hope... With your characters to use their Skills a Hero unit, Garou has a unique horizontal slot for the mobile! Dmg reflected one punch man: the strongest zombieman skills F2P you might have SILVERFANG, or King which is useful. On his arms and legs be useful in PvE your party will fight another party characters. Heals and revive... Boro is a core essential to get to 10! Man anime that has garnered a massive being, towering over both Saitama and genos HP... | Theme: Newsup by Themeansar and revive useful in PvE for a long time and a mask! Battles to beat before you can guarantee the unit, meaning you need to!! Only trigger once per round Unyielding can activate twice per battle.5 Purple:! Alternately takes actions, with your characters to use their Skills blond, but more of a reference …! Effect ) core, assuming fairly similar BP and gears are similar to “ Skills! Gain 1 energy when inflicting Internal Injury, ult dmg reduction by 15 % of his damage reflect and ult! Hero core skill for the next best unit a follow-up instead Watchdog Man takes fatal damage activates...

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